ot-cli

Investing in OT-CLI: Revolutionizing AI Education Through Agentic Adventure

A Trail Guide for Cognitive Architecture in Human-AI Collaboration

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Breyden Taylor, Prompted LLC, July 2025

Expression of Ubiquity OS

an intermediate-advanced exploration of Agentic AI and AI agent collab using ubiquity substrate, claude-code, and a timeless nostalgic tale that highlights Agentic mechanics - fittingly, on the frontier 🎸


Executive Summary

This document presents a novel educational framework that emerged from the development of “Oregon Trail CLI Swarm Edition” - a command-line game that teaches distributed systems concepts through pioneer nostalgia while demonstrating advanced principles of perception-driven learning architecture. The framework represents three years of research into biologically-based, economically motivated and constrained dynamic systems. This educational design transforms abstract distributed systems concepts into tangible, memorable experiences.

The game serves as a proof-of-concept for a new category of educational technology: Constrained Cognitive Orchestration - where carefully designed limitations and environmental pressures create optimal conditions for learning complex technical concepts while fostering creativity and expanding human potential in partnership with AI.


I. Theoretical Foundation: Perception as Educational Primitive

The Ubiquity OS Connection

The Oregon Trail Swarm Edition implements core Ubiquity OS primitives as foundational educational mechanisms:

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Perception-Driven Learning Architecture: